Amnedge1331
Member
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How to cut with shape
Hello !
I need to know when a weapon Cuts() an other object, so I try with Box of actor it's ok but not precise.
So I try with Shape and it's not working, when I try to use asText of shape nothing apear, shapes are from Object create with the method Game.World.ObjCreateNear or Game.World.ObjCreate and I try with Game.Static, Game.Kinematic and Game.Item i never have Shape.
The physics of objects is convex.
Ps: before your update I used phys of Game.Item by exemple but it disappear, I found a phys into ObjectPtr base but its common to every Object that use this ObjectPtr no ? I try with this phys by Copying Shape and use transform to apply matrix but not working aswell.
Any tips ?
(This post was last modified: 06-06-2016 04:37 PM by Amnedge1331.)
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06-04-2016 01:25 PM |
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Esenthel
Administrator
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RE: How to cut with shape
Hi,
If you use Convex, then the PhysPart.shape will be empty, because shape will be set only for Box, Ball, Tube, etc.
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06-08-2016 10:27 AM |
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Amnedge1331
Member
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RE: How to cut with shape
And then Actor.Shape will be empty too I imagine, but can we use Destructible without convex ?
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06-08-2016 10:45 AM |
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RedcrowProd
Member
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RE: How to cut with shape
is there a reason why you wouldnt create 2 physics on it ?
i use hitbox generated by points on the chr.
then simply verify thru this hitbox to see if it is being cut
it would be a dif. actor that is link to the first one, and simply ignore the first one when you do the cut and it should be fine
(This post was last modified: 06-09-2016 07:45 AM by RedcrowProd.)
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06-09-2016 07:43 AM |
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