Xardas
Member
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Player reference
Code:
Reference<Player> _player;
Code:
void SpawnPlayer()
{
ObjectPtr obj = UID(2865708687, 1219997202, 4249387177, 1710230049);
_player = (Player*)Game.World.objCreateNear(*obj, Matrix(obj->scale3(), Vec(0, 2, 0)));
}
Player is a Game.Chr
SpawnPlayer is called after the world is created.
objCreateNear returns null and I can't figure out why.
I know in the tutorials Game.ObjMap is always used for this (and player is placed inside the world), but I only need one player in my game, and I want to spawn him in code.
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08-12-2018 08:17 PM |
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