RedcrowProd
Member
|
Forward render issue
(This post was last modified: 12-10-2018 12:59 AM by RedcrowProd.)
|
|
12-10-2018 12:58 AM |
|
Esenthel
Administrator
|
RE: Forward render issue
Thank you for reporting the issue,
I've loaded an example world in the Editor, and switched to forward renderer, but it works fine.
Could you please provide *.EsenthelProject so I could check that?
Thank you
|
|
12-10-2018 02:23 AM |
|
Esenthel
Administrator
|
RE: Forward render issue
If this is a manually created mesh,
Perhaps you haven't done the following:
Code:
void SetShader()
{
mesh.setShader();
}
void InitPre()
{
D.set_shader=SetShader;
|
|
12-10-2018 02:26 AM |
|
RedcrowProd
Member
|
RE: Forward render issue
(This post was last modified: 12-11-2018 02:49 AM by RedcrowProd.)
|
|
12-11-2018 02:41 AM |
|
Esenthel
Administrator
|
RE: Forward render issue
Hi,
The cast should not be needed, just Renderer.type(RT_FORWARD); is enough.
I just tried UID(1216024148, 1151189107, 4256835729, 1399896324) /* Apps\14 - Game Basics\02 - World */
tutorial
with
Renderer.type(RT_FORWARD);
inside InitPre and all works OK
Using GeForce 1050 Ti and Intel UHD 630.
What kind of GPU do you have?
|
|
12-11-2018 05:15 AM |
|
RedcrowProd
Member
|
RE: Forward render issue
i have a GeForce GTX 750
|
|
12-12-2018 01:51 AM |
|