Pherael
Member
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TextData save to file problem
Hi, when I try save textes using TextData from game to file (so I can send them to translation) its looks like this:
Code:
rndDescF9=<+8){!p0c$!8P6]!D0c$!l0c$!x*/}!k;Q]!z1i}!h(y]!mUf]!gwl{!d|H]!q0c$!r8){!k=9}!zNM{!i|H]!zNM{!q0c$!r8){!p0c$!n*/}!l2Z]!P]A%!D{0}!c|H]!p}H]!g@p]!z1i}!x=9}!m*/}!P]A%!HcA}!kwl{!w0c$!q7r}!iID{!E1i}!cwl{!ApS}!,;9}!C*/}!y0c$!z1i}!E0c$!yOM{!mUf]!p0c$!l0c$!x*/}!mID{!7|H]!n!!>
rndDescF9a=`She has a profound belief that one of the frogs, she encounters, will eventually turn out to be a prince.`
rndDescF9a and rndDescF9 textes looks exactly the same in game and engine, but when I export them, one is normal, other is in weird format. As you can guess, such texts can't be translated, and there is no visually information why this is happening (texts looks normal to me). It's only happens to few percentage to textes. Is any easy way to fix this?
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03-27-2019 02:54 PM |
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Esenthel
Administrator
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RE: TextData save to file problem
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03-28-2019 04:00 AM |
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Pherael
Member
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RE: TextData save to file problem
(This post was last modified: 03-28-2019 01:00 PM by Pherael.)
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03-28-2019 10:14 AM |
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Esenthel
Administrator
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RE: TextData save to file problem
Thank you, I've improved the source code on GitHub to avoid binary mode for these and similar cases.
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04-01-2019 05:46 AM |
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