RedcrowProd
Member
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RE: Steam workshop, where should I start ?
steam workshop is not included at the moment in TE.
you could change source to directly include it (since it is now open and free)
or use the technique that i used before the source became open, which is creating your own steam layer, and by doing so, have access to the full STEAM API:
on the project properties, you can add
include header : C:\public\steam\steam_api.h | C:\CallbacksSteam.h
(the callbacksteam was for my personal header to have linked callbacks, as TE editor was not friendly to the callbacks syntax IIRC)
include libraries : C:\XXX\steam_api64.lib
and that's pretty much all you need to have access to the Steam API.
then its pretty easy, you just have to follow the doc to know what to add for your need.
then you can start the steam part by calling SteamAPI_Init();
from there it is a matter to reading the workshop API provided by steam, and link it to the proper TE objects
(This post was last modified: 05-04-2022 04:28 PM by RedcrowProd.)
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05-04-2022 04:27 PM |
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Esenthel
Administrator
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RE: Steam workshop, where should I start ?
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05-05-2022 04:09 AM |
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