Esenthel
Administrator
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RE: Unexpected tilt to character
you need to supply custom animations for forward movement (Chr.sac.*
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11-28-2009 01:57 AM |
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gamecreator
Member
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RE: Unexpected tilt to character
(11-28-2009 01:57 AM)Esenthel Wrote: you need to supply custom animations for forward movement (Chr.sac.*
I don't understand what that means. I already used custom animations as Seba mentioned, like so:
Quote: sac.stand=&cskel.getSkelAnim("C:/Documents and Settings/x/Desktop/_Esenthel Work/man.anim");
sac.walk=&cskel.getSkelAnim("C:/Documents and Settings/x/Desktop/_Esenthel Work/man.anim");
Also, a related question: if I wanted to make a blob that jumps up and down as it moves, and can bend its "body," how would the bones have to be set up for that? If I only had a body and a head bone, would that work?
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11-28-2009 02:52 AM |
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Esenthel
Administrator
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RE: Unexpected tilt to character
run animation too?
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11-28-2009 03:11 AM |
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gamecreator
Member
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RE: Unexpected tilt to character
I missed that. I apologize. It doesn't tilt any more (which is great) but it still doesn't animate correctly.
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11-28-2009 03:37 AM |
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b1s
Member
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RE: Unexpected tilt to character
i will be trying to do the same, from biped to esenthel..
hopefully this wont be too much of a pain in the ass.
anyways you got it fully working?
also how will ragdolls work with this?
(This post was last modified: 12-16-2009 06:35 PM by b1s.)
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12-16-2009 06:33 PM |
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gamecreator
Member
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RE: Unexpected tilt to character
Quote:anyways you got it fully working?
No. This engine is a bit too complex and restrictive for me so I started looking for something simpler.
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12-17-2009 09:26 PM |
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