Xhizors
Member
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Loading Models.
Hi, I have a question about loading models of this engine. I have read through animation tutorial and see it loads a skeleton, anim and mesh files for the current model, I use Milk Shape 3D but I do not really know how to export the models to be able to load them correct.
I exported 1 model from Unreal, now I got 2 files, 1 animation file ( psa ) and one mesh ( psk ).
How do I convert them to .skel .mesh .anim files?
Can anyone help me out here?
Thanks.
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09-01-2009 09:39 AM |
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Esenthel
Administrator
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Re: Loading Models.
please check documentation
resources\mesh\importing
psa and psk arent supported, you can try to import them via external plugins to max or maya or other, and then export to popular formats described in the doc.
you can try also writing importer by yourself, ive found some info here <!-- m --><a class="postlink" href="http://udn.epicgames.com/Two/BinaryFormatSpecifications.html">http://udn.epicgames.com/Two/BinaryForm ... tions.html</a><!-- m -->
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09-01-2009 10:31 AM |
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Xhizors
Member
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Re: Loading Models.
Esenthel Wrote:please check documentation
resources\mesh\importing
psa and psk arent supported, you can try to import them via external plugins to max or maya or other, and then export to popular formats described in the doc.
you can try also writing importer by yourself, ive found some info here <!-- m --><a class="postlink" href="http://udn.epicgames.com/Two/BinaryFormatSpecifications.html">http://udn.epicgames.com/Two/BinaryForm ... tions.html</a><!-- m -->
Ok thanks, I have one more question.
I saw that function Bool ImportB3D(..), I can export the model to B3D, can you make an tutorial how to load a model and animate it using that command because they are not documented that well.
Thanks.
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09-01-2009 12:45 PM |
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Esenthel
Administrator
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Re: Loading Models.
you just need to drag and drop any external format to the Mesh Editor, it will be imported automatically
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09-01-2009 12:53 PM |
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Xhizors
Member
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Re: Loading Models.
Esenthel Wrote:you just need to drag and drop any external format to the Mesh Editor, it will be imported automatically
Haha that was patetic easy..
All works just fine now. Thanks.
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09-01-2009 01:32 PM |
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Xhizors
Member
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Re: Loading Models.
How do you set the original Walk, Run, etc animation frames?, Like I want 20-50 as run frames.
Thanks.
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09-01-2009 03:44 PM |
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Esenthel
Administrator
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Re: Loading Models.
each animation should be in separate file
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09-01-2009 03:46 PM |
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Xhizors
Member
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Re: Loading Models.
Esenthel Wrote:each animation should be in separate file
I just have 1 file include all animations, There is no way to just set the key frames for them instead? If not, how can I split the current file?
Thanks.
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09-02-2009 06:48 AM |
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