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Particles in WE?
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b1s Offline
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Post: #1
Particles in WE?
I dont understand.. should they work straight from the WE?
Or do i need to process them somehow in code.
If that is the case can you give me a quick example.
01-15-2010 10:56 PM
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Esenthel Offline
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Post: #2
RE: Particles in WE?
you can load a sample particle object from the sdk\data\obj\particle? i dont remember that good

then you'll see that setting parameter is needed to the particles path
01-15-2010 11:00 PM
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b1s Offline
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Post: #3
RE: Particles in WE?
ok thanks.. i was missing that folder from my project. found it in sdk folder.

`this tho didnt show it in my project.. only in WE.

What would i need to do in code?
just add the type? Game::ObjMemx ?
(This post was last modified: 01-15-2010 11:10 PM by b1s.)
01-15-2010 11:02 PM
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Myx Offline
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Post: #4
RE: Particles in WE?
(01-15-2010 11:02 PM)b1s Wrote:  `this tho didnt show it in my project.. only in WE.

What would i need to do in code?
just add the type? Game::ObjMemx ?

That's it yes. You just need an ObjMemx with ObjParticles, then set it as the particle-containter.

Code:
Game::ObjMemx<Game::ObjParticles>    m_Particles;

Game::World.init().setObjType(m_Particles, OBJ_PARTICLES).New("data/AmazingWorld.world");

Like so.
01-15-2010 11:40 PM
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b1s Offline
Member

Post: #5
RE: Particles in WE?
ok.. thanks. dont know how would i know that.
i would suggest a tutorial for this too.. so simple but couldnt find anywhere the "ObjParticles" word.
anyway it works now thank you again for your supremely fast responses.
our team will soon post a video from our game.
http://b1s.viuhka.fi/damien
01-16-2010 12:19 AM
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Esenthel Offline
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Post: #6
RE: Particles in WE?
lol, features are great grin
screens too!
01-16-2010 12:24 AM
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Esenthel Offline
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Post: #7
RE: Particles in WE?
I've added your game - http://www.esenthel.com/?id=games
01-16-2010 12:57 AM
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b1s Offline
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Post: #8
RE: Particles in WE?
nice! grin have to get busy on the website then smile

btw whats with the physx dll stuff..
people (some testers) have complained that even tho they installed
the latest nvidia drivers that included physx the game still complained about the physx.
Any idea how this should be approached..
Secondly.. do you have any idea if this engine can be in steam?
01-16-2010 03:00 AM
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Esenthel Offline
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Post: #9
RE: Particles in WE?
Hi,

please try these drivers - http://www.nvidia.com/object/physx_9.09.1112.html
they're the latest, maybe the one included in graphics driver is older

you can use this link - http://www.nvidia.com/object/physx_system_software.html
it always links to the latest physx drivers

Quote:Secondly.. do you have any idea if this engine can be in steam?
what do you mean by that?
01-16-2010 03:56 AM
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b1s Offline
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Post: #10
RE: Particles in WE?
well im totally clueless how to get a game to steam.
but i was just wondering if you guys have any experience with it.
is this engine possible to integrate with steam.
01-16-2010 08:25 AM
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Myx Offline
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Post: #11
RE: Particles in WE?
Would that be Steam as in Valve's game-download portal?

If you want the game to be a single player then you shouldn't need to do anything extra. If you want it as a multi-player on the other hand, that would probably be a bit harder.

As to how you get a game on Steam... This part isn't exactly easy either. Most indie games on Steam won big indie game competitions, like the IGF.
http://www.igf.com/

So make a brilliant game and enter competitions.
01-16-2010 11:10 AM
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