fatcoder
Member
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Add/Remove Grass at Runtime
I know I can add/remove grass in the World Editor, however I'm wondering if it is possible to do it at runtime (in game)?
For example, if a building is created on the terrain in the game, then I want to remove all the grass in the area under the building. If the building is later removed from the world, then I want to place grass again on the area where the building was.
Is this possible? To add/remove grass like regular objects, but still have the engine treat it as grass?
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05-16-2010 06:39 AM |
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Esenthel
Administrator
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RE: Add/Remove Grass at Runtime
you can try use them as regular objects (OBJ_DEFAULT), but it won't be as fast as grass placed in WE as OBJ_GRASS
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05-16-2010 10:50 AM |
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