Yurci
Member
|
Physx
Hey Esenthel. I have nice article for you : http://pclab.pl/art42262.html (WARNING ! it's polish article)
Why i make new thread ?
I'm wondering, that EE use GPU physx or CPU physx.
There is something about APEX too.
For curious:
Article is about Nvidia physx. Short description about used gadgets. And gameplay films from games with used physx. And Benchmarks.
C'ya =]
(This post was last modified: 09-11-2010 09:28 AM by Yurci.)
|
|
09-11-2010 09:09 AM |
|
Esenthel
Administrator
|
RE: Physx
attempting to create physx in hardware is specified in Physics.create ( ..Bool hw..)
if it's not available then cpu will be created
|
|
09-11-2010 11:52 AM |
|
baphomeh
Member
|
RE: Physx
saw your post in other thread. yeah no rush on apex. i have a few cities to build as it is, i wouldnt mind not having to worry about the destructibles right this second.
(This post was last modified: 01-24-2011 08:35 PM by baphomeh.)
|
|
01-20-2011 03:25 PM |
|
baphomeh
Member
|
RE: Physx
yummy.. APEX Beta 1.0 available (includes tools and SDK for Clothing and Destruction)
|
|
04-14-2011 04:34 PM |
|
Esenthel
Administrator
|
RE: Physx
yeah, thanks, I saw that, but still dont have time to check this
|
|
04-14-2011 06:09 PM |
|
Driklyn
Member
|
RE: Physx
Finally in beta!
|
|
04-14-2011 11:10 PM |
|
baphomeh
Member
|
RE: Physx
totally (not really) off subject.. but the thing i loved most about the Samaritan Demo (which, btw I am sad no sources included) for UDK was the smoke/particles (which is a module not released yet on UDK.. doh!)
|
|
04-15-2011 08:46 PM |
|