Solimo
Member
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Easy way
Hello there,
Got question if there is simple way to disable posibility of moving kinematic/dynamic objects by force. Example: if two balls collide both stop in position of collision or if car hit box it stops. Generally if objA hit ObjB it stop because moving by force is forbidden.
I dont mean static objects - need to detect and write code for this. Sweep, cut fails as well cos one objects can be under controll of hmm fe. keyboard (player).
I wanna notice that somethin forbidden has been done so i stop some systems i dont want calculate and do physics i want for example just All.Stop() . Hope u know hat i mean. My Team Mate is sure there was easy way to do it but he cant remember it right now :(.
EDIT
The problem is that i can move one person by running into those person with playerPerson.
(This post was last modified: 09-26-2010 11:52 AM by Solimo.)
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09-26-2010 11:50 AM |
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