Dampire
Member
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Trigger.
I create an actor and set it's as trigger
Code:
Actor trigger.create(blah, blah, blah);
trigger.trigger(true);
In documentation I founded a method.
Quote:PhysicsClass & reportTrigger (void(*ReportTrigger)(PhysTrigger &trigger, PhysTrigger &actor))
set custom function for reporting trigger events, this function will be called for actors (with enabled 'Actortrigger') when they collide with other actors, 'ReportTrigger' function should be multi-threaded safe
How I can use this method? How I can overload it? Thanks.
(This post was last modified: 10-23-2010 10:30 AM by Dampire.)
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10-22-2010 10:49 PM |
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Driklyn
Member
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RE: Trigger.
Not positive about this, but I believe it should work like so:
Code:
void customFuction(PhysTrigger &trigger, PhysTrigger &actor)
{
// do whatever...
}
Code:
Physics.reportTrigger(customFuction);
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10-26-2010 08:41 PM |
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