About Store Forum Documentation Contact



Post Reply 
Quests
Author Message
Yurci Offline
Member

Post: #1
Quests
Hey Esenthel!

Last few days i watched on Hyper tv (channel about games, manga trailers) The witcher 2 engine, and "make-off" of the game.

They have had very interesting program to make quests, everything Consisted on Balloons, paths , conditions.
Hard do say exactly how it's works, but i guess, it would be very nice feature for game designers.

How you guys thing about it?
(This post was last modified: 11-08-2010 04:06 PM by Yurci.)
11-08-2010 04:06 PM
Visit this user's website Find all posts by this user Quote this message in a reply
Esenthel Offline
Administrator

Post: #2
RE: Quests
yeah, but not soon smile first some basic scripting on the way
11-08-2010 04:14 PM
Find all posts by this user Quote this message in a reply
Driklyn Offline
Member

Post: #3
RE: Quests
(11-08-2010 04:14 PM)Esenthel Wrote:  first some basic scripting on the way

Sounds good.
11-08-2010 06:11 PM
Find all posts by this user Quote this message in a reply
joacorock Offline
Member

Post: #4
RE: Quests
In my opinion the best could be:

XML files on server side for each Quest contaning the contitions like:

File 1.quest:
PHP Code:
<quest>
<
description>
<
param name="Quest name">
<
param description="Some description">
<
multiparam minLevel=1 maxLevel=50>
</
description>
<
steps>
<
step num=1>
<
give npc=idNPC>
<
item id=itemID qnt=quantity>
<
item id=itemID qnt=quantity>
</
give>
</
step>
<
step num=2>
<
kill id=mobID qnt=quantity>
</
step>
</
steps>
</
quest

This is just an idea of how can it be, in my opinion is the most simple for:
  • Code this shouldn't be so dificult
  • And it's very easy to add new quests in order to have a more complex game

Hope you like the idea[/php]
11-08-2010 07:04 PM
Visit this user's website Find all posts by this user Quote this message in a reply
Post Reply