gusrbehfdl
Member
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Camera Collision Question
I'm looking at Camera Collision tutorial code
I found that the Physical ball for camera collision will detect anything that interferes with itself.(including terrain, models...)
Physics.move(ball, desired_camera.matrix.pos-ball.pos);
// use physics movement to move the ball as far as it can go without any collisions
Is there an easy way to change this camera to collide only with terrain & static objects?
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12-16-2010 09:34 PM |
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Driklyn
Member
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RE: Camera Collision Question
Something like this I believe:
Code:
Physics.move(ball, desired_camera.matrix.pos-ball.pos, ~IndexToFlag(AG_TERRAIN) | ~IndexToFlag(AG_STATIC));
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12-17-2010 01:26 AM |
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gusrbehfdl
Member
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RE: Camera Collision Question
Thanks for the reply,
Physics.move(ball, desired_camera.matrix.pos-ball.pos, ~IndexToFlag(AG_CONTROLLER));
this works for the Characters, but I think I need to make custom Actor groups to handle more objects(items..etc[/align])
do you know how to make custom(user defined) Actor Groups?
enum ACTOR_GROUP // Actor Group (Actor::group)
{
AG_DEFAULT=0, // default group for all actors
// user defined groups should be in the range of 1..15
AG_CONTROLLER=28, // Controller
AG_DOOR =29, // Game::Door
AG_STATIC =30, // Game::Static
AG_TERRAIN =31, // Game::World Terrain
AG_NUM =32, // number of actor groups
};
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12-17-2010 04:59 AM |
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Driklyn
Member
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RE: Camera Collision Question
I don't think it's possible to extend the default actor groups, but I may be wrong. You can either make another enum for your own or just enter the number directly (i.e. ~IndexToFlag(1)). Just make sure to assign the correct group to the actors you need (i.e. actor.group(1)).
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12-17-2010 06:14 AM |
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Esenthel
Administrator
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RE: Camera Collision Question
You can make custom enum for example
Enum ACTOR_GROUP_CUSTOM
{
AG_CUSTOM=1
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12-17-2010 11:14 AM |
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gusrbehfdl
Member
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RE: Camera Collision Question
Thanks for replies,
I made AG_ITEMS = 1,
now, how do I let esenthel know that Item actors are in AG_ITEMS?
what I mean is, how do I assign the correct group to the actors?
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12-19-2010 03:40 AM |
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Esenthel
Administrator
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RE: Camera Collision Question
Actor::group
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12-19-2010 12:55 PM |
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gusrbehfdl
Member
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RE: Camera Collision Question
ah ha!, simple enough haha
Thanks alot
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12-21-2010 02:49 AM |
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