Babulesnik
Member
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It is a lot of Tile's at import with 3D Max
It is a lot of Tile's at import with 3D Max.In what there can be a problem?
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12-23-2010 03:01 PM |
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joacorock
Member
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RE: It is a lot of Tile's at import with 3D Max
Sorry i did not understand you.
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12-23-2010 03:26 PM |
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Babulesnik
Member
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RE: It is a lot of Tile's at import with 3D Max
(12-23-2010 03:26 PM)joacorock Wrote: Sorry i did not understand you.
I send a screenshot
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12-23-2010 03:32 PM |
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joacorock
Member
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RE: It is a lot of Tile's at import with 3D Max
Are you exporting texture's coordinates?
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12-23-2010 03:37 PM |
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Esenthel
Administrator
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RE: It is a lot of Tile's at import with 3D Max
what format are you using to export from max?
please attach .max, .mesh, textures, and the format you've used to export/import
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12-23-2010 03:40 PM |
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Babulesnik
Member
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RE: It is a lot of Tile's at import with 3D Max
(12-23-2010 03:37 PM)joacorock Wrote: Are you exporting texture's coordinates?
Yes
(12-23-2010 03:40 PM)Esenthel Wrote: what format are you using to export from max?
please attach .max, .mesh, textures, and the format you've used to export/import
.3DS file
(This post was last modified: 12-23-2010 03:50 PM by Babulesnik.)
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12-23-2010 03:49 PM |
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Babulesnik
Member
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RE: It is a lot of Tile's at import with 3D Max
(This post was last modified: 12-23-2010 08:34 PM by Babulesnik.)
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12-23-2010 08:25 PM |
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Esenthel
Administrator
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RE: It is a lot of Tile's at import with 3D Max
the link doesn't work for me. anyway, try using DAE collada (most recommended) or ASE or OBJ
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12-23-2010 11:13 PM |
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Masterxilo
Member
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RE: It is a lot of Tile's at import with 3D Max
You should not change the texture scaling on the material itself but rather through uv coordinates.
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12-23-2010 11:36 PM |
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Babulesnik
Member
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RE: It is a lot of Tile's at import with 3D Max
(12-23-2010 11:36 PM)Masterxilo Wrote: You should not change the texture scaling on the material itself but rather through uv coordinates.
Hello. I have understood. The problem was in 3D Max2011. Today has established 3D Max 2009 all super. Possibly any conflict Max 2011 to a Esenthel.
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12-24-2010 11:50 AM |
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