Voc007
Member
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round one of modeling
I have modeled all of these in Blender 2.5x and textured with GIMP 2.6x :
most of them are low poly(200-300), except for the shield on right hand side.
I am currently making 1 to 2 models a day. most of them have clean texture,
which I can dirty them up easily.
I am shooting for medieval/fantasy props.
Any comments or crits will be appreciated.
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01-24-2011 12:33 AM |
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Dandruff
Member
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RE: round one of modeling
Looks really nice, good job
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01-24-2011 12:38 AM |
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fatcoder
Member
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RE: round one of modeling
They look great. If you add normal and specular maps to them and then drop them into the World Editor, you could get some really nice screen shots then.
I could use someone with your skills... but then I suppose every coder with bad programmer art could.
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01-24-2011 12:54 AM |
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llynx
Member
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RE: round one of modeling
They look great! Play around with ShaderMap Pro or some other map editor and you've got yourself killer lo poly models
Very good job texturing btw!
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01-24-2011 12:56 AM |
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Voc007
Member
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RE: round one of modeling
thank you all for your comments, Some models do have a normal map, it just doesn't show on the pic.
@fatcoder: yeah right now I am just doing modeling and texturing, then I need to brush up my programming
@llynx: currently everything I am doing in linux, I am manually making the normal maps, they work out alot better than the automatic ones.
@TBJokers: Yeah I like the wood texture on it. :-)
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01-25-2011 01:56 AM |
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dominoe
Member
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RE: round one of modeling
yep, all solid stuff, good work so far
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01-27-2011 03:34 AM |
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