Hello, I read in another post that Esenthel will have global illumination/SSDO, I think this is a very important feature and hope to be added soon. It will also be nice to have shadows for layered and object clouds if possible, volumetric clouds have, but volumetric clouds are slow. Better shadows for the environment, shadow map works fine for characters and other animated meshes, but this needs a fix:
http://img207.imageshack.us/img207/4568/essmap1.jpg
http://img248.imageshack.us/img248/5668/essmap2.jpg
The possiblilty to create lightmaps for an entire level made in the world editor, but I don't think this would be needed if the engine will have global illumination.
Locking character feet on surfaces, not very important, but looks nice.
Placing sounds in world editor I think is important.
2D icons for lights and sounds in editor.
Some precise positioning system of objects in editor, to rotate from 5 to 5 degrees, move from meter to meter... also, not very important.
I'm not a programmer so I don't have a clue how hard it is to implement those things. Esenthel is awesome and will become more awesome with some of those features!!!