(04-13-2011 10:16 AM)Brad_Mclain Wrote: What is the maximum frame rate that you guys are able to achieve?
Even with an empty world loaded into the RPG2 code base, I can't seem to push it any higher than 50-60.
What is the maximum that Esenthel is capable of?
Am I doing something wrong here or are there settings I need to tweak to get it run higher?
Edit: Added some system specs
MS Windows 7 Ultimate 64-bit SP1
Intel Core 2 Quad Q6600 @ 2.40GHz
8.0GB Dual-Channel DDR2 @ 400MHz
512MB GeForce 8800 GT (MSI)
Sorry, but I thought I needed to quote the first post here .
I can get up to around 1200FPS varying where I look, How much objects, how many of these are the same and share the same materials. Now the test levels I have shown in my showcase topic, I am actually able to reach 460 FPS with 546 objects on screen.
Also with 135 Characters(the stock boxer wearing human mesh that comes with EE which is 9801 Tris each and got 2 textures, haven't checked res) and 546(the rock mesh, which is 5601 Tris,also 2 textures)
objects with no lods on screen and 49 areas, the terrain varies alot based on hills and so on, but since all are flat each one is approximately ~3k tris I am at around 130 FPS while directly looking at all of them, not using any optimization such as draw range except culling(which doesn't count in this matter because I can see all of them).
This is with
HD5870,
AMD x6 1055T
8GB DDR3
Windows 7 Ultimate 64-bit SP1
Quote:I could also probably try lowering the view range which is currently 650.
You could try
Code:
//some fading code based on range as well should be possible
if(Dist(T.pos(),Cam/Player.pos())<500)
{
//draw code
}
this way you could atleast render far away terrain not limiting the far away visuals too much