Brad_Mclain
Member
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Mesh Editor - Skeleton Scale dialog
Can you please add the ability to use the scale dialog box to change the skeleton the same way as you can scale a mesh.
This would allow for the use of exact values when scaling skeletons down to match meshes.
Alternatively could there be a tick box in mesh scale dialog to also scale the skeleton the same as the mesh?
(This post was last modified: 04-17-2011 01:04 AM by Brad_Mclain.)
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04-16-2011 04:29 AM |
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llynx
Member
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RE: Mesh Editor - Skeleton Scale dialog
Yeah well if you're just doing scaling down to meshes you can remove the mesh, scale the skeleton, then re-add the mesh. But having the scaling options normally available during mesh editing would be useful and has been suggested before.
+1
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04-16-2011 06:29 AM |
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Brad_Mclain
Member
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RE: Mesh Editor - Skeleton Scale dialog
It would also be nice to be able to transform->center a skeleton as well.
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04-16-2011 09:26 AM |
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Esenthel
Administrator
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RE: Mesh Editor - Skeleton Scale dialog
load mesh+skel
rescale both in mesh mode
save mesh+skel
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04-16-2011 02:18 PM |
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Brad_Mclain
Member
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RE: Mesh Editor - Skeleton Scale dialog
Does this also work for centering?
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04-16-2011 03:06 PM |
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Esenthel
Administrator
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RE: Mesh Editor - Skeleton Scale dialog
yes, it should
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04-16-2011 04:59 PM |
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Brad_Mclain
Member
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RE: Mesh Editor - Skeleton Scale dialog
Thanks seems after performing the scale/center I was not re-saving the skeleton.
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04-17-2011 01:04 AM |
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