I'm having an unusual graphics bug that I can't seem to figure out. I placed a cave system in my world with a hole in the terrain. This cave system is made up of small tunnels shaped differently that you piece together to form the length and shape you wish.
Recently I changed one piece of the cave-the end piece which is flush with the terrain & the hole in the terrain; the entrance. I placed it in a different position and created a new entrance in the terrain in that position.
I have updated visible and clean all, build all literally dozens of times trying to get it to update to the current new position settings of the model but it just will not reset it.
It has updated the terrain and the hole in the terrain (I sealed the old hole & created a new one). However, it won't place the model in the new position.
In the world editor everything is correct. When you test play via the world editor it goes to the old position of the model. When you run the actual game it goes to the old position of the model. However, the new terrain is correct. Any ideas of why it is doing this? Why won't it update the new model position? How can I fix this?
Screenshots:
Inside world editor:
Actual game (this is also how it appears in the world editor test play):
I'm also having problems with a texture on a model. I changed the texture on a model. In game the model shows up solid white until the camera comes close to it, then the texture pops up on the model. Any ideas as to why this is happening?