Esenthel
Administrator
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May 2011
Released for Windows:
-IMPORTANT: for this sdk release the Autoupdate will not work, you need to manually download the 7z sdk archive from main website download page (after downloading the new Autoupdate inside the sdk will work)
-new methods XmlData::getNode XmlNode::getNode,getParam
-some fixes to Code Editor auto-complete and compilation
-new function HasUnicode allowing to check if a string has unicode characters
-new method Cache::replaceClass
-Net::Area class has been turned into virtual so it can support dynamic casting
-new tutorial "mesh/dynamic mesh"
-new Game::WORLD_MODE - WORLD_MANUAL
-new method Game::World.areaSetState used to manually load/unload areas for WORLD_MANUAL worlds
-Net::World will now try to detect world area size when loaded (from world game folder if found, if not found, default 32 size is set)
-changed method for loading physx dll paths
-new members Game::Area::Data::customSaveWant,customSave Game::World.area_secure (allowing to save full game areas to game world folder)
-new compression algorithms COMPRESS_SNAPPY (google compression library, faster than zlib but smaller compression), COMPRESS_RLE (good for fast compression of repetetive bytes)
-fixed calling Game::Area::Data::customDrawShadow (previously it wasn't called at all)
-new flag APP_ALLOW_NO_GPU allowing to run the engine on computers without gpu (for servers), directx still needs to be installed, in dx10+ rendering can still be supported thanks to windows advanced rasterization platform (drawing performed on the cpu), read more info in the comments of the flag
-Data Server is now compiled with APP_ALLOW_NO_GPU enabled
-fixed bug in Uploader when secondary uploads did not have correct information about file compression and crc32
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05-04-2011 04:52 PM |
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Esenthel
Administrator
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RE: May 2011
Released for Windows:
-fixed linker error in Visual Studio 2010 since last release
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05-04-2011 10:18 PM |
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Esenthel
Administrator
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RE: May 2011
Released for Windows:
-fixed building worlds since last release
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05-05-2011 12:24 PM |
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Esenthel
Administrator
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RE: May 2011
Released for Windows:
-added Data Server DX10+ version to the tools, allowing to display tools gui graphics using dx10+ WARP on Windows Server 2008
-new function SendMail allowing to programatically send e-mails when having SMTP server enabled on localhost
-fixed potential crash when previewing worlds in world editor edit mode in 64bit mode
-EE sdk now features "EE 64bit dx10+ lib"
-minor fix to Code Editor auto-complete
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05-07-2011 12:27 PM |
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Esenthel
Administrator
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RE: May 2011
Released for Windows:
-IMPORTANT: changed file format for Controller (previous savegames may not work)
-Code Editor will now not attempt to build 64-bit applications when VS Express is detected
-editor has now screen synchronization enabled by default
-fixed low precision depth buffer for Radeon 3200 gpu's
-Net::Obj::pos methods have been turned virtual
-small fixes to Code Editor auto-complete
-new method Tabs::replaceClass
-fixed Code Editor compilation when using functions with parameter declarations spanning through multiple lines
-small improvements to Code Editor auto-complete for private/protected functions
-new member Controller::fall_control
-new method Net::World::neighborDist allowing manually specify the distance for net objects to become neighbors
-Game::Chr auto rotate body neck head bones when looking up/down now correctly detects skeleton bone orientation (will now support 3ds max biped skeletons)
-const int's can now be used as array length in Code Editor
-selecting text in Code Editor using mouse will now scroll the view when mouse goes above or below the view
-new member _List::dragging
-Code Editor file list now supports drag and drop functionality
-starting an unmodified application from Code Editor will now be faster
-fixed Esenthel MMO and RPG2 VS project settings for 64-bit configuration
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05-15-2011 02:50 PM |
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Esenthel
Administrator
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RE: May 2011
Released for Windows:
-IMPORTANT: removed App.pak_resource (now any custom resource of PAK type added to the VS project will be loaded automatically as pak file with App.pak_resource_secure Secure object)
-.pak and .ico files can now be drag and dropped to Code Editor projects (.ico file will be used as custom application icons, and .pak files will automatically be loaded during application startup), both files will be automatically embedded inside the .exe file
-updated code editor documentation to include information about embedding .ico and .pak files
-Converter tool pak creation mode now has additional button for random secure keys generation
-Code Editor menu configuration now has option to specify .exe (default) or .dll generation
-Code Editor will now not convert "" strings to L"" if they are extern "C" or include "" strings
-NULL can now be passed to StartEEManually
-new function D.textDepth allowing to draw text with depth buffer testing enabled
-renaming element in Code Editor project view supports now changing case only
-fixed Code Editor compilation of classes with static array variables
-fixed not working Code Editor auto-complete while inside macro
-Code Editor will now not replace codes as visual text codes ("[col=..]", "[shadow=..]", ..)
-fixed Code Editor auto-complete and compilation for base classes which were declared as templates <TYPE> class A : TYPE
-macros are now included in Code Editor find
-Code Editor jump to definition will now work also for macros
-Code Editor will now display error when trying to compile global static variables/functions
-added new button "Verify Paths" to Data Browser, allowing to verify if resources from data path access only files from data path (and not outside of it)
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05-27-2011 12:10 PM |
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