I found such a distortion in the example of "Сamera". When I move the camera extreme objects vary .In this screenshot, the square becomes a rectangle .
(07-30-2011 11:21 AM)Harry Wrote: Yeah I know. In World Editor or Model Editor model looks ok?
Yes,in Model Editor model looks normal.
It's not just my model. I pointed at the other screenshot the same problem. In the example of "Сamera" is also the distortion.
(07-30-2011 02:10 PM)Seba Wrote: Add obj file and texture.
Model barrel
The problem comes when the model moves away from the camera left or right. The farther away the more strain
(This post was last modified: 07-30-2011 02:42 PM by Babulesnik.)
For me it's problem with field of view as I wrote in my first post. See here.
It's your barrel with D.viewFov(DegToRad(100));
And here with D.viewFov(DegToRad(50));
So as I wrote you have to play with this value. The default is DegToRad(75), so try maybe with DegToRad(60). I'm not sure but this is probably the normal filed of view for human eyes
(This post was last modified: 07-30-2011 05:54 PM by Harry.)