Tottel
Member
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Depth of Field & Test blend light leaf
When I enable Depth of Field (MODE_HIGH) in combination with "Test blend light leaf", the leaves look insanely blurry.
Even when I enable the dof Z clipping to put a minimum range, it will still be blurry. This doesn't occur with the normal "Leaf" material.
The next image shows what the leaves look like without any DoF.
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09-07-2011 09:29 PM |
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Tottel
Member
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RE: Depth of Field & Test blend light leaf
Also, it only seems to happen when you look at the leaves from below.
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09-07-2011 11:04 PM |
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Esenthel
Administrator
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RE: Depth of Field & Test blend light leaf
yes, test blend light are rendered in an later stage, which doesn't output Depth to the 'pos' render target (which is used for depth based effects such as DoF)
this is a limitation of the material technique
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09-07-2011 11:07 PM |
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Tottel
Member
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RE: Depth of Field & Test blend light leaf
Aha, ok, thanks.
I'll just improve the texture a bit and use the "leaf" material then.
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09-07-2011 11:20 PM |
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Esenthel
Administrator
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RE: Depth of Field & Test blend light leaf
Maybe I'll be able to add support for it as additional optional converting depth again for next sdk
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09-08-2011 10:18 AM |
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Esenthel
Administrator
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RE: Depth of Field & Test blend light leaf
please look for Renderer.blend_objects_affect_depth_based_effects in next sdk
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09-09-2011 12:04 PM |
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Tottel
Member
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RE: Depth of Field & Test blend light leaf
Much appreciated.
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09-12-2011 05:18 PM |
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