Hi,
I'm trying to use a controller for movement and cast a meshed skeleton on this controller.
So the first thing i did was creating the Controller as a capsule. Then I created a Skeleton.
In Update function I tell the skelton to be at the position of the capsule.
This works so far with
cskel.move(controller.center());
, but as soon as i put a blur effect on, everything is getting weird.
If I choose the high blur-mode, the object is blurry as soon as the object moves. [the camera moves with the object(camera.at=controller.center()
I also have to update velocities of skelton two times (after matrix update of animation and agter movement of skeleton) or the mesh is blurry continously.
here an example
left without movement, right with movement.
is it maybe cause by the handling of the camera movement or do you have any idea what is causing this?
thank you very much for your help in advance
Fab