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ogre3d ported to chrome's NaCl (native client)
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rndbit Offline
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Post: #1
ogre3d ported to chrome's NaCl (native client)
Yeah they did it. pretty amazing if you ask me. Seeing ogre run in browser without 3rd party plugin is just.. amazing. Imagine if esenthel could do that some time in the future ^_^

http://www.ogre3d.org/forums/viewtopic.php?f=4&t=66394
12-16-2011 11:45 AM
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Demostenes2 Offline
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Post: #2
RE: ogre3d ported to chrome's NaCl (native client)
I think current set of supported platforms is enough (by far). More platforms you support, more problems you have. For example Unity3D is already terribly paying for it.
(This post was last modified: 12-16-2011 05:51 PM by Demostenes2.)
12-16-2011 05:50 PM
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rndbit Offline
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Post: #3
RE: ogre3d ported to chrome's NaCl (native client)
Unity3D is paying for the wrong choice - .NET
12-16-2011 06:27 PM
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Tottel Offline
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Post: #4
RE: ogre3d ported to chrome's NaCl (native client)
Each additional platform absorbs more of Esenthel's time as well. Not only to develop, but also to maintain afterwards.
12-16-2011 06:47 PM
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rndbit Offline
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Post: #5
RE: ogre3d ported to chrome's NaCl (native client)
well we can sure discuss that, but i intended thread to be more about impressions and thoughts about NaCl :] if it was feature request it would be in appropriate subforum :]
12-16-2011 07:32 PM
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Tottel Offline
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Post: #6
RE: ogre3d ported to chrome's NaCl (native client)
You got me there. wink

It does look extremely nice, indeed. smile
12-16-2011 08:38 PM
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Sadahar Offline
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Post: #7
RE: ogre3d ported to chrome's NaCl (native client)
.Net isnt a "bad choice"... If you have a correct structure
12-25-2011 11:02 PM
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