hi
this logcat...
12-19 20:39:16.440: I/Esenthel(19193): Error accessing ShaderTech "DrawTex" in Shader "".
12-19 20:39:16.440: I/Esenthel(19193): Vertex Shader compilation failed:
12-19 20:39:16.440: I/Esenthel(19193): 0:43: L0001: Expected literal or '(', got 'mediump'
12-19 20:39:16.440: I/Esenthel(19193): 0:69: L0001: Expected literal or '(', got 'highp'
12-19 20:39:16.440: I/Esenthel(19193): 0:72: L0001: Expected literal or '(', got 'mediump'
12-19 20:39:16.440: I/Esenthel(19193): 0:81: L0001: Expected literal or '(', got 'highp'
12-19 20:39:16.440: I/Esenthel(19193): Pixel Shader compilation failed:
12-19 20:39:16.440: I/Esenthel(19193): 0:1: P0003: Extension 'GL_ARB_shader_texture_lod' not supported
12-19 20:39:16.440: I/Esenthel(19193): 0:2: P0003: Extension 'GL_EXT_shader_texture_lod' not supported
12-19 20:39:16.440: I/Esenthel(19193): 0:46: L0001: Expected literal or '(', got 'mediump'
12-19 20:39:16.440: I/Esenthel(19193): 0:51: P0004: High precision not supported, instead compiling high precision as medium precision
i not understand...
my english sorry