Hello, I am experiencing a problem with some objects that i place that share the "Blend" Type and camera angle that I think is related to the Z-depth Z-sorting. I do not know how to fix it or if it is even something I can even fix - maybe its a feature (bug) of the Blend Type.
When viewed at a "level angle" the objects display in proper order/shading as shown in the first example below.
When i move the camera angle (or am below the object, looking "up"), no longer are the objects being drawn in proper order and instead the object furthest away seems to be given precedence. The other objects ARE still there - you may not be able to see it from the example below, but they can be made out faintly behind the larger piece. See the example below:
When I was using the Multiverse toolset (ugh), I recall an issue that was similar to this that I had and it was related to the Z-depth sorting. Is this a similar issue? Is there something that I can do, as a game artist, to correct it? I can't imagine that this is an issue that cannot be resolved.
Thank you for your time reading this and any help you can provide.
Michael
Edit: reduced size of images to not be so ridiculously huge