Gian-Reto
Member
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Texture Tile size / Macro Texture parameters
I asked it before and got no answer, so another try here:
1. Is there any way to make the Terrain-Texture Tile size smaller? As far as I see it, using a smaller Texture Image at the moment just makes the resolution of the Texture more coarse. But If I would like to keep my Textures as sharp in 1024x1024 as in 2048x2048 pixel, but have 4 Texture tiles fill the Tile size that one 2048x2048 Image filled before, it would be necessary to change the Size the texture occupies ingame somewhere.
Is this possible at the moment?
2. Is there any way to change the distance at which the macro texture kicks in, and the distance at which the macro texture completly replaces The normal texture? The current values look odd, as soon as you have a "pseudo-isometric" camera and zoom out. I would like the macro to smoothly fade in much earlier, at the moment its just to obvious.
Can these values be tweaked somewhere?
Thanks fr any help
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06-22-2012 11:33 PM |
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Esenthel
Administrator
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RE: Texture Tile size / Macro Texture parameters
1. Did you try the "Scale" button from the Material Brush in World Editor?
2. No, it's hard coded, won't be changed any time soon
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06-26-2012 01:42 PM |
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Gian-Reto
Member
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RE: Texture Tile size / Macro Texture parameters
1. Nope, seems I overlooked it. Will try and see if that does what I need.
2. It would make the whole macro texture concept more useful if that could be tweaked, preferably by the artist in the editor... Well I guess I will have to work with what is there for now.
Thanks for the answer Esenthel
Gian-Reto
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06-28-2012 09:36 AM |
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