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[Bug?] Sub-object position
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mystara Offline
Member

Post: #1
[Bug?] Sub-object position
I create an object, and then create a sub-object of that object.
For the sub-object, I then load light\point.obj and position it in the world.

However, it's position in the world does not appear to match where I actually place it. For example:

o.finalMatrix().pos and o.matrix.pos both return (-1.21, 0.73, 10.1). However, this location is a long way away from any of the objects in the world, and the correct location is nearer (25.5, 0.5, -85.8).

Not quite sure why. Possibly a bug?
12-31-2012 07:45 PM
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Esenthel Offline
Administrator

Post: #2
RE: [Bug?] Sub-object position
sub objects are not meant for drawing (they don't take parent matrix into account)
please think of them like character items
01-06-2013 10:30 PM
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mystara Offline
Member

Post: #3
RE: [Bug?] Sub-object position
I understand. But I created a new object type that draws its sub-objects.

Is there no way to determine the location of the sub-object?
01-07-2013 09:31 AM
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Esenthel Offline
Administrator

Post: #4
RE: [Bug?] Sub-object position
You can try transforming sub object matrix by parent object matrix
I think sdk tutorials game folder has shown this with lights tutorial. The one with table, candle and a couple of loading lights in the scene
01-21-2013 11:54 AM
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mystara Offline
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Post: #5
RE: [Bug?] Sub-object position
Okay, I shall give it a go. Thanks
01-21-2013 09:47 PM
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