Nox_A15
Member
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Physics and aligning
Esenthel 1.0
I have quite a big problem with physics and aligning. Template of every object in the Model Editor has aligning turned on by default ("Align Y to top"). Back in the day we created a lot of rocks, which we use to make caves, for example. We decided to add physics later, just to a chosen rocks.
The problem is:
1. Every object with aligning turned on will adjust its position to its physics, when even a small fragment of this physics is placed beyond the bottom "plane" of the object.
2. The plane mentioned in the first point is changing depending on transformations made in the World Editor. When the object is scaled and rotated, this plane is placed where the most bottom point of the object is.
3. Turning the aligning off moves the object as well, but the distance is different in every case and it depends on objects transformations in the World Editor.
Long story short - it's impossible to turn the aligning off without destroying our work. Our caves are created with a lot of those objects, and every one of them is differently scaled and rotated, so after doing so everything just collapse (each object differently, so it's impossible to just correct it with "Position" option).
We of course still can add physics which are no larger than objects box, that won't do any harm. And we can make physics with invisible walls. But I would love to be able to turn the aligning off without moving the objects. Is such option possible to add to the World Editor?
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04-05-2013 08:39 PM |
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Esenthel
Administrator
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RE: Physics and aligning
Hello,
In 1.0 you can toggle aligning per-object, so you can disable it per object if needed.
Last I tested aligning works ok, if you have a problem with the aligning not working correctly, please attach sample image or sample object+world files.
Thank you
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04-07-2013 10:56 AM |
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Esenthel
Administrator
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RE: Physics and aligning
Hello,
I've tested your files but everything works correctly as expected.
Yes, physical bodies have priority when doing aligning.
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04-20-2013 12:54 PM |
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