Abruzzi
Member
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Problems with physics after update
After updating Esenthel Engine 1.0 had such a problem. When you create a physics for model(example for house) in the Model Editor of several boxes(not from Mesh or Convex), it works fine there. But in World Editor, physics, or rather some boxes in the model, are placed where they should not. As a result, the model turns broken physics.
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04-28-2013 11:47 AM |
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Esenthel
Administrator
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RE: Problems with physics after update
Hello, please provide files+screens to reproduce the issue (meshes, objects, phys bodies, sample world).
Thank you
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04-29-2013 11:10 AM |
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Abruzzi
Member
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RE: Problems with physics after update
Here screens:
The right way:
In Model Editor this physics box stay here.
And physics for stairs:
And in World Editor(if we not play). All well and shows well.
But when we start play in World Editor the problem begins:
Physics box for stairs disappeared, and box in room came out of the house
This worked well in the previous version EE 1.0. I tried to re-create the world, and re-create the physics, but the problem persists.
(This post was last modified: 04-29-2013 04:55 PM by Abruzzi.)
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04-29-2013 12:40 PM |
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Abruzzi
Member
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RE: Problems with physics after update
It`s file of this example
files.rar (Size: 22.89 KB / Downloads: 4)
(This post was last modified: 04-29-2013 04:54 PM by Abruzzi.)
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04-29-2013 04:53 PM |
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Esenthel
Administrator
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RE: Problems with physics after update
Thank you, I've reproduced the problem and working on this right now.
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05-01-2013 01:25 PM |
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Esenthel
Administrator
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RE: Problems with physics after update
Sorry for the inconvenience, I've just fixed this.
It will work ok in next release.
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05-01-2013 01:30 PM |
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Abruzzi
Member
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RE: Problems with physics after update
Thank you
(This post was last modified: 05-01-2013 05:28 PM by Abruzzi.)
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05-01-2013 05:28 PM |
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