Ireheart
Member
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Editor views for objects
Particles and lights have a custom icon to show their appearance in the editor, how do i do this with other objects i create?
(Seperate icon in editor to actual world object)
(This post was last modified: 03-25-2014 11:44 PM by Ireheart.)
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03-25-2014 11:43 PM |
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Pixel Perfect
Member
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RE: Editor views for objects
(03-25-2014 11:43 PM)Ireheart Wrote: Particles and lights have a custom icon to show their appearance in the editor, how do i do this with other objects i create?
These are virtual objects as such that have no mesh to be drawn in the run time game world, they just act as visual place holders. I do similar things with my own directional way points for example, where I assign a mesh to the object which is visible in the editor but the class behind it only draws the item in DEBUG mode not in run time.
That way I can play the game in DEBUG and see all of my place holders or in RELEASE mode for a real 'in game' view.
Other more virtual items like configuration lists I assign a mesh as a place holder for the editor but its not drawn in either DEBUG or RELEASE mode when running the game as there is no advantage to seeing these.
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03-26-2014 05:26 PM |
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