RedcrowProd
Member
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map lod ?
Hey,
so i'd like to have a much smoother lod for the map, so it doesnt let chunk of broken map
so here what it looks like in the mapeditor ( lod )
and here what it looks like in game ( lod )
is there a default value for this ? i cant seems to find it (*blind*)
it is square because its probably coming from the areas that have different lod i presume ?!
thanks
(This post was last modified: 07-10-2015 07:18 PM by RedcrowProd.)
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07-10-2015 07:17 PM |
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kevindekever
Member
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RE: map lod ?
http://www.esenthel.com/community/showth...p?tid=6396
known problem -.-
(08-20-2013 01:19 AM)Esenthel Wrote: Hi,
This is caused because LOD versions of the terrain have fewer vertexes on the edges.
I'll add doing something about it to the roadmap.
In the meantime, you can't fix it with texture painting, but you can do something about it in 2 ways :
Apply softening in the error location to the terrain, or cover it with objects.
(This post was last modified: 07-10-2015 08:12 PM by kevindekever.)
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07-10-2015 08:10 PM |
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RedcrowProd
Member
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RE: map lod ?
mhhh so its old new i guess =p
i tried to research this into the forum but couldnt found anything relevant at first
any one knows how to work around this nowaday ?
i dont wanna set off the lod, just make it smoother ?
oh i see on the roadmap now
"more aggressive heightmap lod for world terrain"
(This post was last modified: 07-10-2015 08:47 PM by RedcrowProd.)
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07-10-2015 08:15 PM |
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Zervox
Member
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RE: map lod ?
Well hopefully someday we will see a more continuous lod approach on the terrain renderer.
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07-10-2015 11:03 PM |
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