Hello there,
I have some questions about the CPU/memory performances.
I'm mapping my world, and sometimes I have huge lags, so that mapping/painting with the editor tools becomes very complicated. And from time to time, I have a crash when memory isn't enough.
First, some infos about my system:
Win 7, Intel Core i5-2400 @3.10GHz
8GB RAM
No SSD
Graphics: NVIDIA Quadro 410
Now, some info about my project.
Thousands of 3D meshs (statics for most of them) and several textures variations for each of them. Lot of assets.
Big, BIG world : currently 45046 areas (almost final number), they are pretty small, because I needed a precise mesh for my heightmap. In my final game, the camera will be orthogonal (or as close as possible), so not a lot of world/perspective will be displayed "at once"... So I hoped the perfs will be ok.
When I right click on my world, in the assets lists, I have as size in the properties : 5.9GB
I think the lags appeared when I edited my pathmesh settings... And I suspect the pathmesh to be still in computing process since then... because my world is huge. But I can't be sure, as far as I don't have some information about it, within the editor.
Pathmesh settings:
`Cell Size`=0.013
`Controller Radius`=0.114
`Controller Height`=2.000
`Max Slope Angle`=45.000
`Max Climb Height`=0.700
And now some numbers about the perfs:
Esenthel 64.exe:
2GB RAM / 8 GB (unopened world)
3GB RAM / 8GB( when world open, and world is populated)
CPU : ~75, Threads : ~38 ( when connected to collaborative server)
One more piece of informations:
I haven't performed the last update so far.. So I don't if it would change anything
Thanks for reading, and helping guys