alkirah
Member
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IOS - make CAEAGLLayer transparent?
Hi,
D.Clear() should clear background with a transparent texture by default according to .h
Is there a way to render esenthel layer on top of other layer?
Say I have a CALayer at Z index of 0, bringing it to 1 will make it print on top of the esenthel window (opacity of layer is set to "no") so I can see through layer and see esenthel in the background and UI stuff on top of it.
I tried setting Opacity of CAEAGLLayer and EAGLVIEW to "NO" but I can't seem to see anything through it. I only see a black background even though I used D.Clear(). I also tried with D.Clear(TRANSPARENT).
Say for example I want to use phone camera buffer data and render stuff on top of that. Any way of achieving this? A real life example of this is pokemon go with camera enabled.
Thanks
(This post was last modified: 09-08-2016 08:38 PM by alkirah.)
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09-08-2016 08:36 PM |
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Esenthel
Administrator
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RE: IOS - make CAEAGLLayer transparent?
Hi,
I don't know if that's possible but if it is then you'd have to play around with the engines source code in the source license.
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09-08-2016 10:55 PM |
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