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ronghester Offline
Member

Post: #1
Facebook ads
Is it possible to show ads using Facebook audience network ? Like admob and chartboost ?
(This post was last modified: 10-28-2018 08:18 PM by ronghester.)
10-28-2018 08:18 PM
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Esenthel Offline
Administrator

Post: #2
RE: Facebook ads
This is not supported, you'd have to integrate it manually in the source code.
10-28-2018 09:45 PM
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ronghester Offline
Member

Post: #3
RE: Facebook ads
Okay, There is callbacks we can use for chartboost, can you provide one sample for that. Once the reward is played, i want to increase the Player points.
11-06-2018 09:38 AM
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ronghester Offline
Member

Post: #4
RE: Facebook ads
Any help here would be really appreciated ?
11-07-2018 12:39 PM
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Esenthel Offline
Administrator

Post: #5
RE: Facebook ads
Code:
void ChartboostCallback(ChartboostClass.RESULT result)
{
   if(result==ChartboostClass.REWARDED_VIDEO_COMPLETED)
   {
          // give reward
   }
}
void InitPre()
{
   Chartboost.callback=ChartboostCallback;
   Chartboost.rewardedVideoLoad();
}
game..
{
   if(Chartboost.rewardedVideoAvailable())Chartboost.rewardedVideoShow();
}
11-08-2018 10:33 PM
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ronghester Offline
Member

Post: #6
RE: Facebook ads
Thanks, It worked, but there are some issues with chartboost Library i think. Even though the "rewardedVideoAvailable()" returns true most of the time the video does not play even if we enable the pre-roll and post-roll message from the dashboard..it simply loads the pre-roll message but no video will be played. Similarly thing happens to Interstitial.

Is there any solution around this problem ?
11-19-2018 03:14 PM
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Esenthel Offline
Administrator

Post: #7
RE: Facebook ads
Hi,

Perhaps one of the following:

1) Perhaps you're using some Chartboost "test" configuration, and the problem would go away in normal config.

2) Perhaps there's an issue with the Chartboost SDK, you could go to their website, read the docs and ask them for support.

3) Perhaps Chartboost SDK version in the engine is outdated, however I can't update it to the latest version at the moment, as my budget is too low

(You could always grab the engine's source code)

I used chartboost in my Dungeon Hero game:
https://play.google.com/store/apps/detai...l.dm&hl=en
https://itunes.apple.com/nz/app/dungeon-...38910?mt=8
and it worked quite well, however I didn't test it for a long time now
11-20-2018 07:11 AM
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Esenthel Offline
Administrator

Post: #8
RE: Facebook ads
Hi,

Good news, Chartboost iOS SDK is going to get updated to the latest version in next engine release.
I've tested it and it works.
11-29-2018 10:20 AM
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