Esenthel
Administrator
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January 2020
Updated Esenthel Source:
-added new "Texture Quality" property to Material Editor allowing to control quality of color texture
-memory containers and strings are now overflow-safe
-improved MeshBase.setAdjacencies, MeshBase.removeDoubleSideFaces (Object Editor "Delete double-side faces")
-added new material technique MTECH_LEAF_2D
-added a workaround for flickering on Nvidia GeForce
Fixes:
-fixed a bug in BC4S/5S encoder which resulted in lower compression quality/artifacts (this affects normal textures, for best quality it's recommended to reload material base textures)
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01-13-2020 06:26 AM |
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