Harry
Member
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Particles spawning
Hello,
I'm working on a particles that simulates water drops on the surface. I created particle object which is then rendered at different position near player each frame. Optimal particles life gives nice effect however it has fixed density.
I came out with a couple ideas how to increase the density of particles in the same area like copy of particles object rendered at the same time but I'm afraid about the performance of this solution. Another idea was to play with particles life (decrease) and speed (increase) but the drops disappear too fast.
Do you have any better ideas? Does Esenthel have any feature which could help me?
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01-28-2020 10:07 PM |
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RedcrowProd
Member
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01-28-2020 11:54 PM |
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