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Sqaured Texture when using multiple texture on Terrain
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KrysleQuinsen Offline
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Post: #1
Sqaured Texture when using multiple texture on Terrain
I notice some terrain in the world becomes square around the edge when multiple textures are applied close together on the new Binary update even after reloaded all the texture/materials.

[Image: Untitled.png]

How do I fix this?
(This post was last modified: 07-04-2021 12:59 PM by KrysleQuinsen.)
07-04-2021 05:52 AM
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Esenthel Offline
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Post: #2
RE: Sqaured Texture when using multiple texture on Terrain
There's a 4 texture limit per triangle, looks like you're exceeding it.
07-04-2021 01:14 PM
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RedcrowProd Offline
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Post: #3
RE: Sqaured Texture when using multiple texture on Terrain
Yes always been there, hm supports only 4 texture, the way i used to get rid of all texture below i put 100รท opacity on one iirc
07-04-2021 02:08 PM
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KrysleQuinsen Offline
Member

Post: #4
RE: Sqaured Texture when using multiple texture on Terrain
Thank you.
Seemingly there's a way to remove the terrain texture via the Material paint function "Max 1" and "Max 2" which seems to remove the low opacity texture that causing the texture to go beyond the limit without having to repaint everything much. Would be nicer if it has Max 3 though.

Edit: Hold up. the Square problem is still there, just less than before.


This is after I use Max 1 and repaint another one of them (so it should be 2). These materials have Bump Mapping, removing Bump Mapping seems to fix it. Any idea?

With Bump Mapping (Set to 0.000 doesn't fix it)
[Image: Untitled.png]

With Bump Mapping removed. (Grass still have Bump Mapping)
[Image: Untitled0.png]
(This post was last modified: 07-04-2021 03:46 PM by KrysleQuinsen.)
07-04-2021 03:21 PM
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Esenthel Offline
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Post: #5
RE: Sqaured Texture when using multiple texture on Terrain
First please make sure all ground materials have some sensible bump map texture set.
Bump float parameter can be 0 but texture is still needed.
07-05-2021 04:45 AM
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KrysleQuinsen Offline
Member

Post: #6
RE: Sqaured Texture when using multiple texture on Terrain
Just tried generating with Bump Mapping using Set Bump From Color Blur and still have the same issue as with the manual file export, could the base texture be the issue? It was .gfx material files that were downloadable during EE1.0.

The most notable one is Smudged Dirt.
(This post was last modified: 07-05-2021 08:29 AM by KrysleQuinsen.)
07-05-2021 08:29 AM
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Esenthel Offline
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Post: #7
RE: Sqaured Texture when using multiple texture on Terrain
Old Materials have to be reloaded to latest material texture format.
If any of the source images are missing, reload will fail.
So you need the source images.
07-05-2021 03:06 PM
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