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Tone Mapper / Color Grading
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Fluxor Offline
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Post: #1
Tone Mapper / Color Grading
Coming to the engine quite "late", I was surprised how good the engine can
actually look, given the mostly pretty old examples.
I am quite sure a tone-mapper would push this even further.

Some people have suggested pretty heavy lifting stuff like
Realtime GI, SSGI or SSR, Lightmap-baking and similar things
which more likely than not may be pretty heavy on the time-consuming side.

I think a tone-mapper would already go quite a long way.
I think actually only one is needed, maybe just with some simple
adjustment options: ACES Filmic.

There is this:

https://github.com/TheRealMJP/BakingLab/...pping.hlsl

and this:
https://github.com/dmnsgn/glsl-tone-map
https://github.com/armory3d/armory/blob/...nemap.glsl

So probably this can be compiled manually into the engine on a per-user basis.

However, I think a proper color-grading / tone mapping integration
would help a lot to further improve the general look of the engine for everyone
looking at it that doesn't want (or can) compile shaders into the engine.

I also think this might actually be not too time-consuming? Not sure though.
09-04-2021 04:33 PM
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Esenthel Online
Administrator

Post: #2
RE: Tone Mapper / Color Grading
I'm working on it
09-06-2021 09:47 AM
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Dwight Offline
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Post: #3
RE: Tone Mapper / Color Grading
Thank you Greg, you're amazing!!
09-06-2021 12:22 PM
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Fluxor Offline
Member

Post: #4
RE: Tone Mapper / Color Grading
Yeah, awesome! This most certainly will push the look quite a bit.
09-06-2021 01:14 PM
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Esenthel Online
Administrator

Post: #5
RE: Tone Mapper / Color Grading
09-08-2021 06:38 PM
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RedcrowProd Offline
Member

Post: #6
RE: Tone Mapper / Color Grading
Like every time something cool like this is added to EE, i love it and i am excited to try it out !

thanks for that !
(This post was last modified: 09-08-2021 07:48 PM by RedcrowProd.)
09-08-2021 07:47 PM
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