When I use Render To Texture combine with D.temporalAntiAlias(true);
Main render image result becomes very blurry and flickering, please see image and video below
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In "15 - Render To Texture" tutorial, I added D.temporalAntiAlias(true); to Init() function for ease of reproduce problem. This is what I got:
https://i.gyazo.com/e9a84d1f2c605f6e6630...9d63e9.png
The same problem I have in my game:
https://streamable.com/47lt5d
According to the video, using TTA without Render to Texture make reflection of the lake flickering but overall image quality is fine
when combine with Render to Texture (picture in picture scope), thing goes crazy.
I couldn't find any way to fix this. I found D.temporalReset() and Rendere.temporal_id in manual, hope they fix problem but I have no clue on how to use these
TAA is powerful but somehow glitchy, or I am missing something?