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Fixing phys body, skeleton, etc. rendering in the editor
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Outdoordoor Offline
Member

Post: #1
Fixing phys body, skeleton, etc. rendering in the editor
I have a problem with physical bodies, skeletons, etc. not showing up in the editor.

Previously, I was told that it could be due to the bug on AMD gpu's, caused by D.lineSmooth(). I tried fixing this by removing it (in all calls of this function in the source code of the editor I set it to D.lineSmooth(false)) but it had no effect (or I messed up myself).

How do I properly fix it?
03-14-2024 06:13 AM
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Esenthel Offline
Administrator

Post: #2
RE: Fixing phys body, skeleton, etc. rendering in the editor
Hello,

There's no option to show Skeletons in the World Editor.
But there's option to show physical bodies:
open world editor
click menu at the top, the triangle under "Controls" button
it has "Physical Bodies Shift+Alt+B" option

Objects need to have "Physics" set in their Object Editor.
03-14-2024 08:23 AM
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Outdoordoor Offline
Member

Post: #3
RE: Fixing phys body, skeleton, etc. rendering in the editor
I mean in the object tab in the editor. Like here, in the object window and in the animation window the skeleton is not rendered, even though it's there
https://imgur.com/a/xSipHWj
03-14-2024 08:28 AM
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Esenthel Offline
Administrator

Post: #4
RE: Fixing phys body, skeleton, etc. rendering in the editor
I have GeForce and don't have this problem.
Don't have AMD so can't test.
If it's really about line smooth then try
https://github.com/Esenthel/EsenthelEngi....cpp#L1181
replace
desc.AntialiasedLineEnable=line ;
with
desc.AntialiasedLineEnable=false;
03-14-2024 10:48 AM
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Outdoordoor Offline
Member

Post: #5
RE: Fixing phys body, skeleton, etc. rendering in the editor
It works properly now, thank you a lot!
03-14-2024 10:56 AM
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