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Unable to use Performance Profiler in Visual Studio
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tipforeveryone Offline
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Post: #1
Unable to use Performance Profiler in Visual Studio
I am trying to handle CPU bottleneck problem in my game. As instruction from internet, I found out there is performance Profiler in Visual Studio. After clicking "Start", my game .exe file still runs but there is no data recorded

Take a look at this image https://i.gyazo.com/046319133b07bd27b61b...22e7cf.png

Is it possible to use this feature with Titan Engine?
(This post was last modified: 07-17-2024 05:08 AM by tipforeveryone.)
07-17-2024 05:08 AM
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Zervox Offline
Member

Post: #2
RE: Unable to use Performance Profiler in Visual Studio
(07-17-2024 05:08 AM)tipforeveryone Wrote:  I am trying to handle CPU bottleneck problem in my game. As instruction from internet, I found out there is performance Profiler in Visual Studio. After clicking "Start", my game .exe file still runs but there is no data recorded

Take a look at this image https://i.gyazo.com/046319133b07bd27b61b...22e7cf.png

Is it possible to use this feature with Titan Engine?

When running your program through visual studio you get a diagnostics session, placing a breakpoint or manually use the break all allows you to 'open details' which will give you some information on what is costing so much performance.

you can also try to specifically use the attach to process or executable options which is available under the "Performance Profiler...".

this is atleast what I've found to work somewhat.
(This post was last modified: 07-17-2024 08:29 AM by Zervox.)
07-17-2024 08:27 AM
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