Esenthel
Administrator
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March 2026
Updated Esenthel Source:
-tweaked vignette to automatically apply perceptual gamma adjustment based on vignette color brightness (now dark colors are stronger)
-'Input/Inputs' now supports all button states
-added translation languages: chinese traditional (CT), turkish (TR), czech (CS), ukrainian (UA), hungarian (HU), indonesian (IND)
-improved performance / reduced memory usage of translation functions
-improved outline shader to draw outlines on the outside (and not on inside which made the objects seem thinner)
-fixed issues when using multi-sampling (motion vector shaders - TAA+MotionBlur, SSR, outline)
-increased default 'SoundMaxConcurrent' to 32
-renamed SP->ES, JP->JA, PO->PT
-improved 'LanguageSpecific' function
-'OSLanguage' now supports detection of Chinese Traditional (CT)
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| 03-07-2026 07:37 AM |
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Esenthel
Administrator
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RE: March 2026
Updated Esenthel Source:
-alpha tested materials will now look much better when multi-sampling is enabled
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| 03-08-2026 08:05 AM |
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Esenthel
Administrator
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RE: March 2026
Updated Esenthel Source:
-soft particles now work correctly with MSAA
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| 03-08-2026 10:44 AM |
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Esenthel
Administrator
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RE: March 2026
Updated Esenthel Source:
-fixed bug that prevented certain particles from working on MSAA since last update
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| 03-10-2026 12:49 PM |
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Esenthel
Administrator
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RE: March 2026
Updated Esenthel Source:
-added new D.maxLightsShadows
-added new D.reflectionFast
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| 03-26-2026 05:21 AM |
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Esenthel
Administrator
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RE: March 2026
Updated Esenthel Source:
-IMPORTANT: Changed the Sound distance volume to be squared instead of linear, now it's more realistic and sounds at a distance are now quieter
-Behind shader now supports normal map
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| 03-28-2026 04:34 AM |
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