Xhizors
Member
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Drop item on ground.
At this time I will drop items at ground but it seems to now be working, It works in the tutorial so I dont know exactly what Im doing wrong here.
I create an item on the ground and pick it up using owner->itemPickUp( *pItem ); No problem here.
Also I can remove the item from my inventory using the reference pSlot[ID]
owner->pInventory->mItems.removeData( &pSlot[SLOT_TEMP]() );
Now the item is gone from storage.
But if I want to drop the item instead of remove it I do this.
owner->itemDropDown( pSlot[SLOT_TEMP]() );
It should work, the pointer is correct.. but nothing happens.
Any settings on the world editor or the item obj?
Thanks.
(This post was last modified: 10-29-2009 09:55 PM by Xhizors.)
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10-29-2009 09:46 PM |
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Esenthel
Administrator
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RE: Drop item on ground.
you need to make sure that all conditions for itemDropDown are met (chech the header file, there are the requirements described)
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10-29-2009 11:38 PM |
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