faulty_design
Member
|
WIP - Space morpg
I'm in the middle of downloading the directx sdk, seems the one I had was really old.
My idea is a space/planet morpg(not massive, just multi-player) game. Hopefully soon I'll be able to post some screenies for you all to look at.
|
|
07-09-2009 12:54 AM |
|
astearon
Member
|
Re: WIP - Space morpg
I'm watching your thread so don't get lazy
I wanted to make my own space game but ill see how yours is going.
|
|
09-10-2009 05:30 PM |
|
Esenthel
Administrator
|
RE: WIP - Space morpg
(normal mapping is disabled)
|
|
11-12-2009 02:50 PM |
|
faulty_design
Member
|
RE: WIP - Space morpg
(11-12-2009 02:41 PM)Harry Wrote: What's with player on the second screen? He looks strange
It's the player model that comes with the engine
(11-12-2009 02:50 PM)Esenthel Wrote: (normal mapping is disabled)
yeah, I know. I'm still playing with the settings.
|
|
11-12-2009 03:01 PM |
|
Harry
Member
|
RE: WIP - Space morpg
Yes I know that it's player from engine, but he looks like drawing not rendering.
|
|
11-12-2009 04:16 PM |
|
iamcreasy
Member
|
RE: WIP - Space morpg
there is also some hard edges at the top of his head.
|
|
11-18-2009 04:44 PM |
|
Xhizors
Member
|
RE: WIP - Space morpg
(11-18-2009 04:44 PM)iamcreasy Wrote: there is also some hard edges at the top of his head.
No AA.
|
|
11-19-2009 11:11 AM |
|
Harry
Member
|
RE: WIP - Space morpg
I don't use AA and I've got everything ok in my app.
|
|
11-19-2009 11:57 AM |
|
Esenthel
Administrator
|
RE: WIP - Space morpg
this is because normal mapping is disabled
|
|
11-19-2009 03:17 PM |
|