Panerox
Member
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a camera object in the World Editor
Hi Grzegorz!
I understand, I can create a static object and adjust it. But I want that there was a special object for the camera. The camera object could set a direction, a position and other parametres.
That it was possible to receive parametres of this camera at loading of the world and to use them at adjustment of the game camera.
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12-14-2009 09:12 PM |
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Esenthel
Administrator
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RE: a camera object in the World Editor
Hi,
You don't need to use static object, you can edit obj_type.h enum and add OBJ_CAMERA to it
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12-14-2009 09:26 PM |
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Panerox
Member
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RE: a camera object in the World Editor
I know this . I have created objects across obj_type.h, but i mean the special object for the camera.
I need to change the camera direction visually. And I can specify only a direction by means of Vec, and then check in game. I wish to see where the camera in the editor will look.
All the same thanks, if my feature not such necessary
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12-15-2009 09:33 AM |
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Esenthel
Administrator
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RE: a camera object in the World Editor
you can specify direction using object rotation (you have blue arrow for matrix.Z) you can use that.
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12-15-2009 05:20 PM |
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