Ok.. so i have successfully integrated first custom shader to Lucius.
Its working great, but there are few issues that i would like to address so we can achieve something that we were looking for.
1.
I couldn't find anything about using the shaders via material editor?
How is this done.. i understand there are the MUS_CUSTOM things there..
but how is this processed in code?
Edit: okay found this.. so nvm.. just had to process the get shader trough MUS_
2.
Is it possible to add a custom shader material to particles?
Thanks
And hello clients section
ps.
Also i noticed that the refraction has some weird effect.
With lucius near but still before the refraction shader material. lucius gets drawn to the shader?
This should only happen when hes behind it?