Harry
Member
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Door and joint
I want to make a new type of doors which are opening like in Joints 2 tutorial and I have 2 questions:
- is it good idea to base on Game::Item or better is to create new struct based on Game::Obj?
- how can I get actor direction/rotation to set properly joint direction? actor.matrix().x ?
(This post was last modified: 04-06-2010 04:29 PM by Harry.)
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04-06-2010 04:12 PM |
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Esenthel
Administrator
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RE: Door and joint
1. Game::Obj
2. joint axis in door case should always be Vec(0,1,0)
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04-11-2010 06:02 AM |
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Harry
Member
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RE: Door and joint
How can I properly draw mesh with obj.scale and all rotations when I extend Game::Obj Class?
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04-13-2010 12:25 PM |
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