Axalon
Member
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Cel shading doesn't work when ocean is rendered
Tested it. Looks like a bug.
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04-19-2010 11:23 PM |
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Dynad
Member
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RE: Cel shading doesn't work when ocean is rendered
Can u give us more information about this bug?
Screen-shot would be nice
~Dynad
There is always evil somewhere, you just have to look for it properly.
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04-20-2010 02:20 AM |
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Esenthel
Administrator
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RE: Cel shading doesn't work when ocean is rendered
it works fine for me (please note that cel shading is not yet supported in DX10+)
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04-20-2010 07:00 AM |
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Axalon
Member
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RE: Cel shading doesn't work when ocean is rendered
Well, as a test, I pasted the following into Init() in the cel shading tutorial:
Code:
Water.images(Images("water/0.gfx"),Images("water/0.n.gfx"),Images("water/reflection.gfx"));
Water.draw=true;
Water.wave_scale=1.8;
and with nothing else modified, this is the result:
http://i41.tinypic.com/2qa07fd.png
Oddly, if I turn the camera up high enough so that it goes below the water it works again:
http://i41.tinypic.com/1zbb4eh.png
It worked correctly prior to an update a few weeks back (don't remember which one), so it's a new one.
(This post was last modified: 04-20-2010 08:05 AM by Axalon.)
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04-20-2010 08:03 AM |
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Esenthel
Administrator
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RE: Cel shading doesn't work when ocean is rendered
do you have properly installed .h and .lib
and also copied engine.pak?
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04-20-2010 08:07 AM |
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Axalon
Member
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RE: Cel shading doesn't work when ocean is rendered
Autoupdate should be doing that on its own. I did it manually just in case. Same issue.
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04-21-2010 01:00 AM |
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